Containment levels introduced
Strife of Stars » Devlog
Multiple changes introduced after receiving feedback from lovely people on discord and reddit.
- Containment Levels introduced – This is Strife of Stars response to difficulty levels to address the issue of perma-death being very punishable for new players while reasonable for seasoned turn-based pros.
- Enemy formation overhaul – Changed how enemy formations are structured to introduce more variance in initial positioning
- Multiple bug fixes – Fixed multiple AI, UX and visuals-issues
Level selection:

Ships go boom.

Strife of Stars
Chess-like positioning meets roguelike progression.
| Status | In development |
| Author | karldev |
| Genre | Strategy |
| Tags | 2D, Roguelike, Sci-fi, Singleplayer, Space, Tactical, Turn-based |
| Languages | English |
More posts
- Tactical Clarity, Economy Overhaul & 16:10 Support18 days ago
- Randomness now random90 days ago
- Ship Upgrades + Auto-End Turn + Balance UpdateSep 08, 2025
- More UX+QoL improvementsSep 02, 2025
- Rewards Update + QoL & Visual EnhancementsAug 27, 2025
- Additional UI improvements based on player feedbackAug 06, 2025
- Feedback functionality and UI improvementsAug 03, 2025
- Kamikaze fix based on player feedbackJul 27, 2025
- Visual overhaul and much, much moreJul 25, 2025
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